Create a Window using CWindowImpl Class
In this sample example, I am using CWindowImpl class to create a simple window.
Step 1: Start new Win32 Application project.
Step 2: Include these lines in your stdafx.h file.
#include
extern CComModule _Module;
#include
The atlbase.h class is basic ATL support. ATL Windowing classes are defined in atlwin.h. CComModule is a global class similar to CWinApp in MFC. The _comModule is a global variable represents the application.
Step 3: Now write this code into your WinMain function. You WinMain should look like this:
int APIENTRY WinMain( HINSTANCE hInstance, HINSTANCE, LPSTR, int )
{
_Module.Init( NULL, hInstance );
// Create an instance of CMcbWindow
CMcbWindow atlWnd;
atlWnd.Create( NULL, CWindow::rcDefault, _T("Mahesh's ATL Window"),
WS_OVERLAPPEDWINDOW|WS_VISIBLE );
MSG msg;
while( GetMessage( &msg, NULL, 0, 0 ) )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
_Module.Term();
return msg.wParam;
}
Step 4: Derive CMcbWindow class from CWindowImpl and write OnPaint and OnDestroy functions.
// NOTE: See the template parameter. Its CMcbWindow
class CMcbWindow : public CWindowImpl
{
// START MESSAGE_MAP
BEGIN_MSG_MAP( CMcbWindow )
MESSAGE_HANDLER( WM_PAINT, OnPaint )
MESSAGE_HANDLER( WM_DESTROY, OnDestroy )
END_MSG_MAP()
// END MESSAGE_MAP
// This function will paint a Hello mindcracker string
LRESULT OnPaint( UINT, WPARAM, LPARAM, BOOL& )
{
PAINTSTRUCT ps;
HDC hDC = GetDC();
BeginPaint( &ps );
TextOut( hDC, 0, 0, _T("Hello mindcracker"), 17 );
EndPaint( &ps );
return 0;
}
LRESULT OnDestroy( UINT, WPARAM, LPARAM, BOOL& ){
PostQuitMessage( 0 );
return 0;
}
};
Step 5: Define CComModule _Module extern variable.
// ATLWnd.cpp : Defines the entry point for the application.
#include "stdafx.h"
CComModule _Module;
Step 5: Compile and Run your program.